
(Fusion 360 has had a small update since the last issue and as such some of the button icons may appear different). This will use some of the techniques we have discussed in the last few issues, including revolve, blend and sweep. DESIGNING A GLASS MUGįor this rendering tutorial, we will model a glass mug. The render gave us a chance to make sure the text on the front panel wouldn’t be covered by the knobs, for example, saving us from having to reprint the panel. This helped us make sure the end case would look aesthetically pleasing on our lab workbench, but also ensured the design was functional. We used the render process to get an overall look and feel of the device before we pressed print. For this project, we designed an enclosure to house the electronics.

Take, for example, our Constant Current Dummy load from Issue 22. This can be useful to determine if you need to make any modifications before you print. Rendering your 3D model with textures can show you how your model is going to look once it has printed. In this installment of our Fusion 360 tutorial, we look at rendering your 3D models to make them appear realistic.
